Advanced Online Course Design: Creating Non-Linear Content Structure with Gaming Tools

posted in: LINK Lab Events | 0

Have you ever looked at the various groups of learners in your course and wished that you could find a way to offer different content or activities for different learner contexts? Or maybe you have come up with ideas for “Choose Your Own Adventure”-type games for your learners, but just weren’t sure how to implement…

Chatbots, Game Theory, and AI: Adapting Learning for Humans, or Innovating Humans Out of the Picture?

posted in: Innovation, LINK Updates, Pathways | 0

If you are attending OLC Innovate next week in Denver, Colorado or virtually online, be sure to come listen to Dr. Matt Crosslin’s presentation on Thursday morning at 8:45 AM on the current work at the LINK Research Lab on making chatbots and AI more student-centered: “How can teachers utilize chatbots and artificial intelligence in…

How To Customize Online Learning For Your Students

Dr. Matt Crosslin of the LINK Research Lab was interviewed recently by Dr. LeighHall of Teaching Academia: “Want to make the online learning experience more customized for our students? You can! Dr. Matt Crosslin from the Univ. of Texas, Arlington shares how you can incorporate customizable pathways into your courses and give students freedom to engage…

LINK Lab Research Spotlight: Justin T. Dellinger

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Justin T. Dellinger recently celebrated his fourth anniversary with the LINK Research Lab at the University of Texas at Arlington, where he currently serves as Associate Director and project lead for a new series of learning analytics courses in edX. Prior to his time in LINK, Justin worked in the Division of Digital Teaching and…

LINK Lab Research Spotlight: Dr. Matt Crosslin

posted in: LINK Staff, Research Spotlight | 0

Dr. Matt Crosslin came to the LINK Research lab after several years of experience as an instructional designer and adjunct faculty member. His current research interests include instructional design, learning pathways, game theory, sociocultural theory, heutagogy, virtual reality, and open networked learning: “If you look at the current state of educational research, there is a…