These projects were created as I worked through my Doctoral Degree program in Learning Technologies. See also the full portfolio online.
This group project was to design a prototype of a possible future technology-based learning environment. My group chose to design a Personal Learning Network based on connectivism, heutagogy, and networked learning. We built a working model using WordPress and various open source plugins.
This group project for an advanced instructional design course was designed to leverage sociocultural theory in order to create a peer mentorship program for doctoral students. The general idea was that new students would 1) connect with a peer mentor who would guide them through the doctoral process; and 2) join several social networks to help crowd source questions and ideas.
This scope of this project was to design and build a working educational mobile app prototype. I designed an app called “This Picture..” which is designed to utilize social constructivist designs. The basic idea is that students would learn a lesson in class, and then take pictures with their mobile devices later in the day as they saw things that related to that days lesson. Students would get a stream of photos in the app from other students, and they had to guess how the pictures related to that day’s lesson. The following paper describes the project in detail along with screen shots of the Android app prototype:
This group project produced a game designed to teach college students about healthy choices. The aim was to bring awareness about healthy eating habits, how to choose food wisely, and maintain good exercise habits, and some misconceptions about healthy diet. The prototype game was built in the three-dimensional environment of Unity.
This group video was designed to be an advertisement for the UNT Learning Technologies program.
These projects were created as I worked through my Master’s Degree program in Educational Technology.
This was my final project for the entire degree program. This project showcases how I applied the complete instructional design process to designing an online nutrition, exercise, and drug awareness curriculum for a High School Health class at Duncanville ISD. The project is currently being used by some Health classes at Duncanville.
An online lesson about various health topics, targeted at inner city youth. Also includes an instructor’s guide. This project showcases how I created an online lesson for a community-based (non-educational) setting.