Dragan Gasevic Dragan Gasevic, Ph.D. | Research Scientist
Dr. Gasevic is a Professor and the Canada Research Chair in Semantic and Learning Technologies in the School of Computing and Information Systems at Athabasca University.  Dragan is a co-founder and the current President-Elect of the Society for Learning Analytics Research.  He is also an Adjunct Professor in the School of Interactive Arts and Technology at Simon Fraser University, Associate Adjunct Professor in the Learning and Teaching Unit at the University of South Australia, and an IBM CAS Faculty Fellow.  A computer scientist by training and skill, Dragan considers himself a learning and information scientist developing computational methods that can shape next-generation learning and software technologies and advance our understanding of information-seeking, sense-making, self-regulated and social learning.  The award-winning work of his team on the LOCO-Analytics software is considered one of the pioneering contributions in the growing area of learning analytics.
Shane Dawson Shane Dawson, Ph.D. | Research Scientist
Associate Professor Shane Dawson is the Director of the Learning and Teaching Unit, and Associate Professor of Technology Enhanced Learning at the University of South Australia.  His research activities focus on learning analytics and social networks to inform teaching and learning theory and practice.  Shane’s research has demonstrated the use of learner interaction and network data to provide lead indicators of self-regulated learning, student sense of community, academic success and course satisfaction.  Shane has also been involved in developing pedagogical models designed to build student creative capacity.  He is a co-founder and executive member of the Society for Learning Analytics Research and was co-chair of the 2012 Learning Analytics and Knowledge conference in Vancouver, Canada.
Abelardo Pardo Abelardo Pardo, Ph.D. | Research Scientist
Dr. Pardo is the Associate Head of Teaching and Learning and a Senior Lecturer at the School of Electrical and Information Engineering, at the University of Sydney.  He has a PhD in Computer Science from the University of Colorado at Boulder. He is the director of the Learning and Affect Technologies Engineering Laboratory, specialized in the design of adaptive and personalized software systems for learning.  His areas of research are learning analytics, software tools for collaboration and personalized learning processes, and software systems to improve teaching practice and student outcomes. He has participated in national and international projects funded by the Office for Teaching and Learning (Australia), the National Science Foundation (USA), and the European Union.  He serves as member of the editorial boards of the IEEE Transactions on Learning Technology and the Journal of Social Media and Interactive Learning Environments. He is also member of the executive board of the Society for Learning Analytics Research (SoLAR).
Ryan Baker Ryan Baker, Ph.D. | Research Scientist
Ryan Baker is Associate Professor of Cognitive Studies and Program Coordinator for Learning Analytics at the University of Pennsylvania. He earned his Ph.D. in Human-Computer Interaction from Carnegie Mellon University. Baker was previously Assistant Professor of Psychology and the Learning Sciences at Worcester Polytechnic institute, and he served as the first Technical Director of the Pittsburgh Science of Learning Center DataShop, the largest public repository for data on the interaction between learners and educational software.  He was the founding President of the International Educational Data Mining Society, and is Associate Editor of the Journal of Educational Data Mining and Associate Editor of the International Journal of Artificial Intelligence in Education. His research combines educational data mining and quantitative field observation methods in order to better understand how students respond to educational software, and how these responses impact their learning. He studies these issues within intelligent tutors, simulations, multi-user virtual environments, and educational games, within populations from pre-schoolers, to middle school students, to military trainees.