Is Innovation Contextual or Absolute?

When discussing the concept of truth, many people will make the distinction between “truth” (lower case t) and “Truth” (upper case T), where “Truth” refers to ultimate truth that is true for all, and “truth” referring more to contextual truth that may be true for some but not others. Or, to simplify, absolute Truth and relative truth.

In many ways, I see the same need to differentiate between “Innovation” and “innovation” when discussing the overall concept of innovation. Of course, I’m not sure if I really want to make such a problematic connection between innovation and truth. But I think there is something to determining whether someone is referring to absolute innovation or relative innovation. There are ideas and tools that are new to everyone and therefore count as absolute innovation, and then there are ideas and tools that are not new to everyone, but are new to those that are just discovering them.

For example, online learning is a concept that has been around for decades. It is not absolutely Innovative in a general sense. But to schools that have no online courses, their first online courses will be innovative in their context. Or to a person that has avoided going online in general (or didn’t have access to the internet), the ability to take online courses will also be innovative to them.

Of course, even the idea of “absolute innovation” is problematic. Virtual Reality seems like a new, innovative idea to most…. but the truth is, the concept of virtual reality has been around for some time. Maybe you can more accurately say that the idea of a more widely-available digitally-created simulation-based computer-run semi-immersive interactive virtual reality is innovative in general to anyone. A lot of dashes there.

And I have also intentionally not spelled out how I am defining innovation beyond “something new” for this article. Another problematic area.

So why does all this matter? It probably doesn’t for most. I first ran into this issue 6-7 years ago as a chair for a proposal review committee for an “emerging technologies” track at a conference. The track description relied heavily on the term “innovation” to delineate between “emerging technology” and “latest and greatest technology” (because that was another track). We had submissions that ranged from using the (just recently-released at the time) Google Wave in classrooms to teaching with PowerPoint. Where does one draw the line between “current” and “emerging” based on the criteria of “innovation”?

Well, long story short… you don’t if you want to keep everyone happy :) You let people self-define whether they are innovative or not in their context and then let them take the heat if the session attendees don’t agree that their idea was innovative in general.

So it might surprise people that as an “Innovation Coordinator,” I don’t just look at things like virtual reality and learning analytics. I also look at many established instructional design and digital presence ideas. I also look at low tech ideas on how to be a human in a digital age. Even more shocking to some is how I talk about how throwing a handful of dirt at a poster board on the ground to demonstrate the “Big Bang” to 8th grade students as being one of the more innovative ideas I utilized back when I was an 8th Grade Science teacher. Sure, I also created my own online course hub that I hand-coded in html in the summer of 2000 long before most were putting K-12 material online. But I also had to find a way to help 8th graders visualize the Big Bang on a $200 a year total budget (classroom material, science equipment, everything – $200). So what did I do? I put a white poster-board on the ground, grabbed a handful of dirt, pebbles, and grass in my hand, and did a 2 minute demo on what the Big Bang would look like. It was effective. It was cheap. It was innovative in that context.

I definitely wish there was more focus on looking at innovation beyond the coolest, newest, most expensive gadgets, apps, programs, ideas, etc. How do we innovate when cost is a barrier? When technology access is non-existent? When we need to transfer online lessons to face-to-face classes? We have all kinds of media outlets that look at Innovation the moment “it” happens – any new device, tool, idea, app. But what does innovation look like in a contextual situation, where budgets are small, resources are constrained, and technology access is limited? And not just current situations, but situations that have historically lacked in these areas? How do we innovate access to technology itself? How do we innovate the cost of technology? There is a much wider and more nuanced conversation about innovation to be had.

Matt Crosslin
Matt is currently the Learning Innovation Coordinator with the UT Arlington LINK Research Lab. His research focuses on Learning Theory, Innovation, and learner empowerment. Matt holds a Ph.D. in Learning Technologies from the University of North Texas, a Master of Education in Educational Technology from UT Brownsville, and a Bachelors of Science in Education from Baylor University. His research interests include instructional design, learning pathways, sociocultural theory, heutagogy, virtual reality, and open networked learning. He has a background in instructional design and teaching at both the secondary and university levels and has been an active blogger and conference presenter. He also enjoys networking and collaborative efforts involving faculty, students, administration, and anyone involved in the education process.

Posted: February 15, 2017
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Being a Human Shopper in a Digital Online Shopping...

Being a Human Shopper in a Digital Online Shopping Age

So with a new year, our research lab is going to focus on writing and setting goals for the upcoming year. Our main question at LINK Lab is “What does it mean to be human in a digital age?” I thought this would be a great place to start with processing what my goals should be, so I began my quest to write goals for the year with that question in mind. Then some national news this week helped bring some clarity to how my personal goals would relate to our main question.

This week was full of news that Sears, Macy’s, JC Penny’s and other big name stores are laying off workers and closing stores. Many people have been posting this news on various social media outlets with the general response of “I like to shop online better anyways.” Of course, I do as well. But I have noticed over the last few years that I still make a point to go buy some things in person that I could easily buy online, even while I still buy many things online.

For me, this is one way I am unconsciously pushing back against the increasing loss of control that comes along with living in a digital world. For instance, I know the exact pair of blue jeans that will always fit me from a certain store no matter what. I could easily buy those jeans online, and know that they will be the right pair for me. But I still find myself wandering into the local mall to buy new jeans when I need them. Something in me is pushing back against the digital age to still connect with being a human. Shopping in person is a very human experience. You get to touch and observe the exact product you will buy before buying it.

When you buy something online, you lose control over what you get. It will probably end up being the right thing, but you still lose that control until it arrives at your door. For me, to still be a human shopper in a digital online shopping age means to take control over some things and go do what a human would do. This may be shopping in brick and mortar stores in person, or driving myself somewhere when I could have gotten an Uber, or drawing a picture on a piece of paper instead of blogging about an idea(I have a really interesting idea for a drawing to do about my pathways work – hope I get time to draw that out soon). Its not that online shopping or Uber or blogging are bad – I just need to do things for me that remind me of what it means to be human. That might be different for different people.

To bring this back to work, for me, the aspect of “what does it mean to be human in a digital age” that interests me the most is the tension between control and agency.

In a learning context for projects to be researched, that interest would manifest itself in a question something along the lines of “What happens when learners have more agency over their learning journey?”

edugeek-journal-avatarThis question is obviously a work in process that will probably be refined over the next few weeks. I hope to get some decent goals out of this overarching question that would apply to pathways, virtual reality, publications, etc. But it is a starting point for me at least.

Matt Crosslin
Matt is currently the Learning Innovation Coordinator with the UT Arlington LINK Research Lab. His research focuses on Learning Theory, Innovation, and learner empowerment. Matt holds a Ph.D. in Learning Technologies from the University of North Texas, a Master of Education in Educational Technology from UT Brownsville, and a Bachelors of Science in Education from Baylor University. His research interests include instructional design, learning pathways, sociocultural theory, heutagogy, virtual reality, and open networked learning. He has a background in instructional design and teaching at both the secondary and university levels and has been an active blogger and conference presenter. He also enjoys networking and collaborative efforts involving faculty, students, administration, and anyone involved in the education process.

Posted: January 6, 2017
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Is It Really Learner Agency If The Instructor “E...

Is It Really Learner Agency If The Instructor “Empowers” It?

For a few years now I have been struggling with how to “verb” agency in education (sometimes referred to as learner agency or student agency). When people first become aware of the idea, they tend to use terminology like “I want to allow student agency in my classes.” I guess on some levels that is technically what happens in many cases, as the teacher typically holds the power in the course, and they have to allow agency to happen.

However, once one uses that terms a bit and gets used to the idea, you usually realize that “allowing” agency is kind of a contradiction. People tend to shift towards using the term “empower”… as in, “My goal was to empower learner agency in this lesson.” This is the verb I hear most at conferences the few times that agency in education is touched on.

Of course, saying that the instructor is “empowering” agency is pretty problematic as well. Is a learner’s thought process really independent if the instructor is the one that empowered it? Is the autonomous action that flows from independent thought really all that autonomous if the teacher had to initiate the power to make it happen?

With some twists in logic and semantic word play, I am sure one could say that agency can be empowered, but to be honest – it really can’t. If the teacher is the one that “empowers” it, then its not really agency. What many really mean when they refer to “empowering agency” is “tricking learners into doing something that looks like independent thought and action, even if they didn’t really independently decide to think or act that way because at the end of the lesson there was a grade for coming up with something within specific instructor-determined parameters.”

I have started using terms like “unleash” when discussing agency in presentations, because that is probably about all you can really do with agency – remove the barriers that are holding it down, and let it do its own thing. But still, not really the best verb for agency.

Of course, this is probably why we don’t see much true learner agency in formal education settings – you set it loose, and it could go in any direction, or none, sometimes both from the same learner. It becomes something that is difficult to standardize and quantify once it really happens.

However, I am speaking of agency as if it is something that turns on and off at the flick of a switch, when the reality is that there are shades of agency that exist on a spectrum. Even when we unleash it, or just stand back and see what happens (or how ever you want to “verb” it), its not like learners just jump right into agency feet first and swim around in it like a natural. Some need guidance, scaffolding, a hand to hold, etc – whether because they are new to the idea in a system that has never allowed it or because they just need a more experienced hand to point them towards which way to go. Oh sure, there are many that do just launch out with little to no guidance to do it just fine. In any one class, you are going to have learners all over the place. They will even switch places from day to day or hour to hour.

edugeek-journal-avatarAgency in learning is something that takes the predictable linear instructivist narrative and explodes it all kinds of directions, but then even messes with linear time in that explosion as some need it to go slower while others need a guide through the explosion and others ride the explosion with enthusiasm wanting it to go faster. Oh, and then they all change their place in that process without a moments notice. So how does one come up with a verb to explain this chaos?

(image credit: Blue Chaos 3 by Josh Klute)

Matt Crosslin
Matt is currently the Learning Innovation Coordinator with the UT Arlington LINK Research Lab. His research focuses on Learning Theory, Innovation, and learner empowerment. Matt holds a Ph.D. in Learning Technologies from the University of North Texas, a Master of Education in Educational Technology from UT Brownsville, and a Bachelors of Science in Education from Baylor University. His research interests include instructional design, learning pathways, sociocultural theory, heutagogy, virtual reality, and open networked learning. He has a background in instructional design and teaching at both the secondary and university levels and has been an active blogger and conference presenter. He also enjoys networking and collaborative efforts involving faculty, students, administration, and anyone involved in the education process.

Posted: December 5, 2016
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Decreasing Design Presence

With the Humanizing Online Learning MOOC in full swing, I wanted to dig more into a topic that I tend to allude to at conference presentations. While educators often talk (rightly so) about increasing teaching, social, and cognitive presence, there is also one form of presence that needs to be decreased when designing and teaching courses: design presence.

I’m using “design presence” here to cover a wide range of user interface, instructional design, and learning theory issues. In my mind, there are at least three areas that are heavy on design presence, and therefore design presence needs to be decreased in these areas:

  1. Technological Design Presence: tool/technology interfaces and instructions
  2. Instructional Design Presence: tool and content instructional design decisions
  3. Epistemological Design Presence: underlying learning theory choices

While some might notice there is some overlap with these areas and teacher, social, and cognitive presence, I have found that there are still some differences. Working to decrease design presence also ends up helping to increase teaching, social, and cognitive presence in the long-run.

Technological Design Presence

This is an area where user interface and instructional design collide, and for many courses designers the options are pre-determined by institutional adoptions. However, where choices are allowed, utilizing tools that have the least complex user interface options is ideal. For example, if you really want to use a listserv, but the tool you have to use is complex to sign-up and use, why not use Twitter? The user interface on Twitter is very simple compared to some older mass email tools. If you have to have a really complex set of instructions to use a tool, why not consider using something with less instructions and stress on the learner?

Or if you have a listserv tool that is easier to use than Twitter, why not use that instead of Twitter?

Where there are several options within a tool (like an LMS), why not choose the least confusing, most ready-to-use tool? Newer features in larger LMS tool sets often have a steep learning curve. For example, the blog feature in Blackboard was very confusing when it was first released, and it really worked more as a re-arranged discussion board. If you have to stay within Blackboard, then stick with the tools that take the least amount of time to explain to learners.

Additionally, think about other issues that cause unnecessary technology confusion. Blackboard was infamous for allowing course designers to set-up boxes within boxes within boxes. Avoid using tools and content structures just because you can. Avoid using desktop tools that make no sense online (like “folders” inside of online content). Avoid using complex navigational structures just because you can.

Once learners have to click around a half dozen times just to get somewhere, or dig through complex tool instructions, or spend too much time figuring out what you want them to do, they are running into too much technological design presence. Decrease what you can where you can.

Instructional Design Presence

This next facet has many connections to the first one, so there will probably be some overlap. Many times, course designers will make tool and content design decisions that are unnecessarily complex. For example, complex grading schemes that require dense explanations and calculators to figure out. Why go there? Obviously, there is merit to the idea that grades are problematic altogether, but many instructors are stuck with them. So why make them so complex? Why not just base course grades on a 100 point scale (which most people understand already), and make each assignment a straight portion of that grade. Complex structures based on weighted grades and 556 point scales and what not are a burden for both the instructor and the learner.

Rubrics are also a part of this area. Complex rubrics with too many categories and specific point values are, again, a burden for learners and instructors. Compare the complexity of this rubric with this one. I realize some people like the first one because it has so much detail, but to be honest, it is something most readers aren’t going to read through, because just glancing at it could cause stress.

Or another issue might be design choices that add unnecessary complexity, like having students upload Word docs to discussion forums for class discussion. Why not just use blogs? That is basically what you are doing with Word Docs and discussion forums.

Course designers typically make many choices with tools and content in their courses. Do these choices increase the instructional design presence of those decisions? Or do they decrease the design presence and allow learners to focus on learning rather than figuring out your designs?

Epistemological Design Presence

This area is a bit more difficult to get at, as it probably affects overarching decisions that affect everything in your course. For instance, if you lean more towards instructivism that places yourself at the center of everything in a course, you will probably choose many tools and interfaces that support your instructivist leanings: lecture capture, content heavy videos, long reading assignments, multiple choice tests, etc.

Now, just to point out, I am not a person to bash instructivist lectures across the board no matter what. There are times when learners need a well executed lecture. However, in education, many instructors use lectures too much. They use lectures to fill time when learners should be doing something hands on and/or active. If you are using lectures on video (or textbook readings) when learners should be creating their own knowledge, or applying concepts hands-on, or collaborating in groups, you have increased the epistemological design presence of your preferred learning theory at the expense of what the learners really needed. Time to decrease that facet of design presence.

There are times when learners don’t need to socially connect or listen to lectures, but work on their own. There are times when they need to connect with others rather than work individually. Don’t stick with instructivism or social constructivism or connectivism or any other theory you love just because you like it best. Put the learner first.

But what about the times where learners are at different levels and need different theories? Or, when no one theory fits and it is really up to the learner? I say, give them the choice. Build in multiple pathways for learning in your course. Build in scaffolding for learners to change into different theories. But avoid the mistakes I have made in the past and make sure to decrease the design presence of those options and pathways as much as possible. Don’t focus on the difference between the pathways – just focus on the fact that learners can make the choices they need at any given moment and then show the choices.

Decreasing Design Presence

edugeek-journal-avatarIf you are a good course designer, you probably already know everything I have touched on here. There is nothing new or different about what I am outlining here – this is solid instructional design methodology taught in most instructional design courses or learned on the job. However, it is seldom examined from the angle of decreasing design presence, and since I am one of the “wayfinders” in a course on the Community of Inquiry framework that covers teaching, social, and cognitive presence, I thought it would be a good idea to have a place to point to every time I mention “decreasing design presence.”

(image credit: Human Presence by Manu Mohan)

Posted: November 28, 2016
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Utilizing Innovative Customizable Pathways / Dual-...

Full Title:

Utilizing Innovative Customizable Pathways / Dual-Layer MOOC Course Design For True Individualized Learning

About This Presentation:

Presentation at the OLC Innovate Conference in New Orleans, Louisiana on April 20, 2016. From the session abstract:

Recent work on customizable pathways course design points to interesting possibilities for individualized learning. This session will discuss how to create dual-layer courses.

See also the online extended abstract

Presentation Date: April 20, 2016
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The Impact of MOOCs on Traditional Online Courses

About This Presentation:

Presentation with lead presenter Justin T. Dellinger at the Digital Learning Research Network in Stanford, California on October 16, 2015. From the session abstract:

Starting in 2008, the MOOC became an overhyped buzzword that some felt posed a major threat to traditional higher education systems. These courses would replace the professor with fully automated platforms and change the landscape of the university at large. As they have continued to evolve, it has become increasingly evident that MOOCs are a symptom of learner and system needs, and serve to complement fully online, blended, and face-to-face classrooms rather than replace them. In the post-hype period, it is valuable to look at how these courses address the aforementioned needs, if they actually do, and how MOOC design strategies can affect traditional online courses, both in positive and negative ways. This session will include a brief case study of a large fully-online history course at the University of Texas at Arlington attempting to incorporate elements learned from MOOCs, such as multimodal pathways, microlearning, moving out of the learning management system, and use of social media. More importantly, this session will posit larger questions to the group about feasibility, conceptualization, and implementation to spur further discussion.

Presentation Date: October 16, 2015
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Customizable Modalities for Individualized Learnin...

Full Title:

Customizable Modalities for Individualized Learning: Examining Patterns of Engagement in Dual-Layer MOOCs

About This Presentation:

Presentation with Justin T. Dellinger, Vitomir Kovanovic, and Srecko Joksimovic at the Digital Learning Research Network in Stanford, California on October 16, 2015. From the session abstract:

Dual-layer MOOCs are a recent attempt to transfer control over learning experience to MOOC participants in ways that personalized learning designs often cannot accomplish. A dual-layer MOOC design involves creating two complete and complementary learning pathways for the course, with each pathway focusing on different epistemological modalities. The overarching idea is to allow MOOC participants to navigate the course pathways in a way that best suits their particular learning needs, by utilizing one modality, both modalities, or a custom combination of either modality at different timeframes in the course. Any pathway through the modalities would count as “completing” the course. A dual-layer MOOC might have an instructivist modality focused on traditional content delivery and discussion paired with a connectivist modality focused on networked and social learning. This study will seek to investigate the experiences of participants in the “Data, Analytics, and Learning” MOOC (DALMOOC), a dual-layer MOOC organized in Fall 2014. Using a mixed-methods approach, course participant patterns of engagement will be analyzed to investigate the differences between participation strategies, as well as to identify participants that utilized different pathways through course modalities. After initial quantitative analysis of course participation traces, a subset of participants will be invited to participate in follow-up semi-structured qualitative interviews with the goal of providing more depth to the analysis of their patterns of engagement. Additionally, online discussion postings and social media activity created during DALMOOC will be analyzed to help inform interview questions. Thus, the main goal of this study will be to examine differences in participation strategies across both course modalities as well as to utilize study findings to refine, improve, and focus future research and design of the dual-layer model of MOOCs.

Presentation Date:
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Challenges and Opportunities of Dual-Layer MOOCs: ...

Full Title:

Challenges and Opportunities of Dual-Layer MOOCs: Reflections from an edX Deployment Study

About This Presentation:

Paper presentation with lead author/presenter Carolyn P Rose along with co-presenters Oliver Ferschke, Gaurav Tomar, DiYi Yang, Iris Howley, Vincent Aleven, George Siemens, Dragan Gasevic, and Ryan Baker at the 11th International Conference on Computer Supported Collaborative Learning (CSCL 2015) in Gothenburg, Sweden on June 9-10, 2015. From the paper abstract:

This interactive event is meant to engage the CSCL community in brainstorming about what affordances in MOOCs would enable application of and research extending theories and best practices from our field. To provide a concrete focus as a foundation for this discussion, we present the innovative design of a recent edX MOOC entitled Data, Analytics, and Learning (DALMOOC). We have integrated several innovative forms of support for discussion based learning, social learning, and self-regulated learning. In particular, we have integrated a layer referred to as ProSolo, which supports social learning and self-directed learning. In further support of self-directed learning, intelligent tutor style exercises have been integrated, which offer immediate feedback and hints to students. We have integrated a social recommendation approach to support effective help seeking in the threaded discussion forums as well as collaborative reflections in the form of synchronous chat exercises facilitated by software agents. The event will include an overview, offering the opportunity for active engagement in the MOOC, structured brainstorming, and interactive, whole group feedback.

See also the online paper

Presentation Date: June 9, 2015
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From Instructivism to Connectivism: Theoretical ...

Full Title:

From Instructivism to Connectivism: Theoretical Underpinnings of MOOCs

About This Publication:

While the first MOOCs were connectivist in their approach to learning, later versions have expanded to include instructivist structures and structures that blend both theories. From an instructional design standpoint the differences are important. This paper will examine how to analyze the goals of any proposed MOOC to determine what the epistemological focus should be. This will lead to a discussion of types of communication needed—based on analysis of power dynamics—to design accurately within the determined epistemology. The paper also explores later stages of design related to proper communication of the intended power structure or theoretical design as these relate to various activities and expectations in the MOOC.

Published: April 12, 2016
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What’s Cooking in the MOOC Kitchen: Layered MO...

Full Title:

What’s Cooking in the MOOC Kitchen: Layered MOOCs

About This Publication:

During several panel presentations at the AECT Annual Convention in Indianapolis in November 2015, concerns with MOOCs were raised. In this paper the authors discuss a few of those concerns of extra interest, and explain the relatively new customizable dual-layer MOOC course design. This new paradigm of MOOC design holds promise to alleviate some of the concerns with open global MOOCs.

(co-authored with Dr. Jenny S. Wakefield)

Published: March 17, 2016
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Understanding Instructional Designs and Teaching...

Full Title:

Understanding Instructional Designs and Teaching Strategies of Massive Open Online Courses

About This Publication:

This study examined instructional designs and teaching strategies of Massive Open Online Courses (MOOCs), with a focus on the activities and expectations for students to complete the courses. It is hoped that such an examination will help in the development of a course taxonomy which will help learners set better expectations before they take college-level courses. This effort will also provide guidance for instructional design and technology choices beyond MOOC settings in a global learning environment, since emerging designs such as MOOCs are often designed for learners who would otherwise not having an opportunity to learn. Therefore, this taxonomy could be helpful to learners from different cultures, due to differences in language backgrounds and cultural experiences of learning.

(co-authored with Dr. Lin Lin)

Published: April 17, 2015
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Cyberbullying at a Texas University – A Mi...

Full Title:

Cyberbullying at a Texas University – A Mixed Methods Approach to Examining Online Aggression

About This Publication:

Co-authored this research paper along with lead author Dr. Katie Crosslin. From the abstract: “Cyberbullying is characterized by utilizing digital technology repeatedly to purposefully send information about another person to inflict harm. The objective of this mixed-methods study was to identify the prevalence for victimization and bullying behaviors, as well as to examine undergraduate students’ perceptions and experiences with cyberbullying.”

Published: July 27, 2014
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Virtual Reality and Wearables in Online Learning...

Full Title:

Virtual Reality and Wearables in Online Learning: Finding the Human at the Center of the Technology

About This Research Study:

Several studies are currently in the planning stages to investigate the overlap between Virtual Reality, wearable devices, and humanizing online instruction. Various grants and journal articles are being explored along this line of research.

Posted: June 17, 2016

Customizable Modality Pathway Learning Design: E...

Full Title:

Customizable Modality Pathway Learning Design: Exploring Personalized Learning Choices Through a Lens of Self-Regulated Learning

About This Research Study:

This study was conducted to complete my dissertation. From the abstract: “Open online courses provide a unique opportunity to examine learner preferences in an environment that removes several pressures associated with traditional learning. This mixed methods study sought to examine the pathways that learners will create for themselves when given the choice between an instructor-directed modality and learner-directed modality. Study participants were first examined based on their levels of self-regulated learning. Follow-up qualitative interviews were conducted to examine the choices that participants made, the impact of the course design on those choices, and what role self-regulation played in the process. The resulting analysis revealed that participants desired an overall learning experience that was tailored to personal learning preferences, but that technical and design limitations can create barriers in the learning experience. The results from this research can help shape future instructional design efforts that wish to increase learner agency and choice in the educational process.”

Further research and grant opportunities are being explored to continue this topic.

Posted: May 15, 2016

Participants’ Experiences Regarding Engagement...

Full Title:

Participants’ Experiences Regarding Engagement and Self-Directed Learning in Open Online Courses

About This Research Study:

Massive Open Online Courses (MOOCs) give researchers a unique window into examining engagement in online courses. Without the typical motivation of grades or the possible threat of failure, learners are left to self-direct their engagement with course content and activities. By investigating the reasons why learners either complete or drop-out of MOOCs, this mixed-methods study sought to gain insight into participants’ experiences of self-directed learning in MOOCs. The research from this study has been presented at several conferences, and a journal article is currently in development.

Posted: April 12, 2015

Understanding Instructional Designs and Teaching...

Full Title:

Understanding Instructional Designs and Teaching Strategies of Massive Open Online Courses

About This Research Study:

This study examined instructional designs and teaching strategies of Massive Open Online Courses (MOOCs), with a focus on the activities and expectations for students to complete the courses. It is hoped that such an examination will help in the development of a course taxonomy which will help learners set better expectations before they take college-level courses. This effort will also provide guidance for instructional design and technology choices beyond MOOC settings in a global learning environment, since emerging designs such as MOOCs are often designed for learners who would otherwise not having an opportunity to learn. Therefore, this taxonomy could be helpful to learners from different cultures, due to differences in language backgrounds and cultural experiences of learning. This study was conducted with Dr. Lin of the University of North Texas and submitted to the American Educational Research Association for consideration.

Posted: July 27, 2014